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More Dragon head perspective (With Monster Hunter) by DarkmaneTheWerewolf More Dragon head perspective (With Monster Hunter) by DarkmaneTheWerewolf
With the success of The first MonHun Perspective illustrations, i thought i'd try for something a bit better and applied to animation for a clearer view. I've also done another since this one.

As i said in the still, sketches version, perspective is something that I do struggle with myself a lot, i find it is very noticable when it is off and it really bothers me sometimes. Often when doing quick sketches i do not plan adequetely and end up with a slightly lopsided jaw, mismatches eyes or unintentionally asymetric horns, and especially in animation, if one of my keys are off, it'll throw most or all of the animation off too, warping my characters into something else entirely ><

So, i hope this serves as a decent guide on how perspective can be applied during an animation, with the (Half finished) neat at the top, Head direction planning, sketch (In red) with perspective lines (In blue) applied and sketch (In blue) without perspective lines. If nothing else, it should at least show how important planning is ><.

AgunaCotal/Agnaktor was chosen because of the awkwardness of the beak, especially during animation.

Monster Hunter and AgunaCotals/Agnaktors belong to Capcom

7 unique frames, 14 in total, 25fps - doubles. All drawn in GIMP then arranged with text in After Effects.

Moar MonHun art?? Or some more animation guides?

(I can't actually find a proper tutorials catagory on DeviART that allows animated .gifs >< So apologies if that confuses you)
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:iconxxthefoshynozz:
XxTheFoshyNozz Featured By Owner 3 days ago  Hobbyist General Artist
Wow....And all done in Gimp? That's awesome. Gives me hope that I might be able to animate yet haha xD
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner 3 days ago  Professional General Artist
Eeyup =p If you came from my Youtube, you'll probably have noticed in a lot of my video descriptions or annotations that I always say Software has no bearing on how good or badly you draw or animate and I like to show by example by using GIMP, which is widely considered inferior for some reason (Maybe because it's free?), to do most of the animations and drawings I upload... I've also been using GIMP for a very long time, so i'm more familiar with the interface and keyboard shortcuts too.

But anyway, software is not a factor, as long as you're happy and willing to work with what you have or can easily get, you can likely draw and animate better than I can. You are the artist, you decide the quality of the art produced, if you feel limited, you should be trying to be more creative instead =p
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:iconxxthefoshynozz:
XxTheFoshyNozz Featured By Owner 3 days ago  Hobbyist General Artist
Heh, yes I've seen that a few times around your YouTube. Personally, it was the issue I had with how the exporting worked, having to work around merging the layers and then realizing I've made mistakes with my under-color or something, but that was a while ago, so I'd be keen to have another go. I was really interested in TVPaint for a while, but it's so godamn expensive. 
And no way, nooo waay can I draw or animate better than you xD You're like my animation idol. 
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner 3 days ago  Professional General Artist
Ah, I see. What I do is I'll save each frame seperately with the frame elements visible (Lineart, colour, shading, background, all if applicable, sometime I might composite it in After Effects) and I'll create an image sequence in another folder with the frames in order. Its kinda similar to actually shooting the frames with the real equipment and such =p Then I just import the sequence into whatever i'm working with (Or back into GIMP to make little gif images =p) and if i notice a mistake in 1 frame, I'll still have the master file with everything seperated so I can go back and fix it, then replace the problem frames.

That may sound tedious but I find its the best way to do things in the long run as the Image sequence is the best quality it can be (Depending on the image type, I personally use Pngs because of compatability), an image sequence will not require a completely new render from scratch if just 1 frame is off and its easier to manage the footage itself in regards to timing issues and frame rates.

Wheras if you were working with Videos, you can't edit a single frame and have to render out a new one each time you need to correct something and its already pre-compiled and has a set frame rate so you lose a lot of the quality of the animation itself if you need to edit the timing.

You don't need money to make animations. If you've seen my Dragon,Griffin,Chimera animation, that was made using only free software - GIMP, MonkeyJam and Windows Movie Maker. Though I love After Effects now for editting and post-production stuff, while I was doing that animation, I had to make do with GIMP for all the editing too and it was tedious at times, but it was perfectly doable. As long as you're willing to try and work within the limits of what you have, you can do everything without spending a penny.
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:iconxxthefoshynozz:
XxTheFoshyNozz Featured By Owner 3 days ago  Hobbyist General Artist
MonkeyJam? Never heard of it, I'll give it a look. Lot's of complicated technology words in there, ahaha, I'm not the most up-to-date digital-user of all time. It's a little embarrassing sometimes, I must admit. 
I'm not familiar with Windows Movie Maker, but I have it, so I should play around with it sometime. Thank you for all these tips and tricks! :D 
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner 3 days ago  Professional General Artist
MonkeyJam is just a very simple (And pretty buggy) compiler that renders low quality .avi videos. Good for quick pencil tests and I used it so my animated scenes could be managed in Movie Maker. I can't use it anymore aside from a test because the videos are too low quality to work with After Effects XD But hey, After Effects costs a battleship and at the time, I really wanted to make the animation, so I made do with what I had XD
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:iconxxthefoshynozz:
XxTheFoshyNozz Featured By Owner 2 days ago  Hobbyist General Artist
Ahahaha. Yea, it looked a little beta, and besides, I already have Gimp and WMMaker so I can just have a go with those! Thank you :)

Saving a for a drawing tablet at the moment, so :D Hopefully I can get some stuff done easier than ruining my arm with the mouse.
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner 2 days ago  Professional General Artist
Yeah, well its there and free if you need it (For me, WMM would crash when I had too many files in my workspace so while doing the Dragon, Grififn, Chimera, I had to divide the whole animation into about 10 sections with MonkeyJam creating a number of scenes to go into them, then create a movie from each just to put together again to make the 1 big video XD)
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(1 Reply)
:iconkaburninator:
kaburninator Featured By Owner Apr 8, 2014
neato
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:iconrocketmeowth:
RocketMeowth Featured By Owner Feb 19, 2014  Student General Artist
BEST MONSTER IN THE GAME! AGNAKTOR MY BABY! *clings to the magma crocodile and cuddles with it for all of eternity*

:heart:heart:heart:heart:heart:

Excellent work, Darky! I'm just gonna watch my baby shake its head back and forth for 125246+ hours now.

=^^= Nya
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