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More Dragon head perspective (With Monster Hunter) by DarkmaneTheWerewolf More Dragon head perspective (With Monster Hunter) by DarkmaneTheWerewolf
With the success of The first MonHun Perspective illustrations, i thought i'd try for something a bit better and applied to animation for a clearer view. I've also done another since this one.

As i said in the still, sketches version, perspective is something that I do struggle with myself a lot, i find it is very noticable when it is off and it really bothers me sometimes. Often when doing quick sketches i do not plan adequetely and end up with a slightly lopsided jaw, mismatches eyes or unintentionally asymetric horns, and especially in animation, if one of my keys are off, it'll throw most or all of the animation off too, warping my characters into something else entirely ><

So, i hope this serves as a decent guide on how perspective can be applied during an animation, with the (Half finished) neat at the top, Head direction planning, sketch (In red) with perspective lines (In blue) applied and sketch (In blue) without perspective lines. If nothing else, it should at least show how important planning is ><.

AgunaCotal/Agnaktor was chosen because of the awkwardness of the beak, especially during animation.

Monster Hunter and AgunaCotals/Agnaktors belong to Capcom

7 unique frames, 14 in total, 25fps - doubles. All drawn in GIMP then arranged with text in After Effects.

Moar MonHun art?? Or some more animation guides?

Also, if you're an artist or animator yourself, consider joining the Channel Frederator Network, a massive community of friendly and helpful people in the field who have helped me to grow my Youtube Channel and helped me get to where I am today! Join the Channel Frederator Network

(I can't actually find a proper tutorials catagory on DeviART that allows animated .gifs >< So apologies if that confuses you)
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:iconmightyraptor:
MightyRaptor Featured By Owner Mar 28, 2015  Student Digital Artist
The movement of this animation is great and even just the whole steps towards getting the final animation of it done is perfect.
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:icondream-eater-2000:
Dream-Eater-2000 Featured By Owner Dec 31, 2014  Hobbyist Digital Artist
Do you have a frame by frame version of this? and if you do, is it alright if I use it as a guide?
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Jan 1, 2015  Professional General Artist
Unfortunately no, and I wouldn't recommend copying the frames as a guide. The character itself has a very unique head shape and particularly long neck, learn perspective and how to imagine things in a 3d space as this is more about applying those principles to animation than creating a base for people to copy. (i do not allow bases to be made from my animations. I do not allow copying/ tracing either, only referencing as long as it's credited.)
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:icondream-eater-2000:
Dream-Eater-2000 Featured By Owner Jan 2, 2015  Hobbyist Digital Artist
Alright, thanks for the tips.
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:iconxxthefoshynozz:
XxTheFoshyNozz Featured By Owner Nov 16, 2014  Hobbyist General Artist
Wow....And all done in Gimp? That's awesome. Gives me hope that I might be able to animate yet haha xD
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Nov 17, 2014  Professional General Artist
Eeyup =p If you came from my Youtube, you'll probably have noticed in a lot of my video descriptions or annotations that I always say Software has no bearing on how good or badly you draw or animate and I like to show by example by using GIMP, which is widely considered inferior for some reason (Maybe because it's free?), to do most of the animations and drawings I upload... I've also been using GIMP for a very long time, so i'm more familiar with the interface and keyboard shortcuts too.

But anyway, software is not a factor, as long as you're happy and willing to work with what you have or can easily get, you can likely draw and animate better than I can. You are the artist, you decide the quality of the art produced, if you feel limited, you should be trying to be more creative instead =p
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:iconxxthefoshynozz:
XxTheFoshyNozz Featured By Owner Nov 17, 2014  Hobbyist General Artist
Heh, yes I've seen that a few times around your YouTube. Personally, it was the issue I had with how the exporting worked, having to work around merging the layers and then realizing I've made mistakes with my under-color or something, but that was a while ago, so I'd be keen to have another go. I was really interested in TVPaint for a while, but it's so godamn expensive. 
And no way, nooo waay can I draw or animate better than you xD You're like my animation idol. 
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Nov 17, 2014  Professional General Artist
Ah, I see. What I do is I'll save each frame seperately with the frame elements visible (Lineart, colour, shading, background, all if applicable, sometime I might composite it in After Effects) and I'll create an image sequence in another folder with the frames in order. Its kinda similar to actually shooting the frames with the real equipment and such =p Then I just import the sequence into whatever i'm working with (Or back into GIMP to make little gif images =p) and if i notice a mistake in 1 frame, I'll still have the master file with everything seperated so I can go back and fix it, then replace the problem frames.

That may sound tedious but I find its the best way to do things in the long run as the Image sequence is the best quality it can be (Depending on the image type, I personally use Pngs because of compatability), an image sequence will not require a completely new render from scratch if just 1 frame is off and its easier to manage the footage itself in regards to timing issues and frame rates.

Wheras if you were working with Videos, you can't edit a single frame and have to render out a new one each time you need to correct something and its already pre-compiled and has a set frame rate so you lose a lot of the quality of the animation itself if you need to edit the timing.

You don't need money to make animations. If you've seen my Dragon,Griffin,Chimera animation, that was made using only free software - GIMP, MonkeyJam and Windows Movie Maker. Though I love After Effects now for editting and post-production stuff, while I was doing that animation, I had to make do with GIMP for all the editing too and it was tedious at times, but it was perfectly doable. As long as you're willing to try and work within the limits of what you have, you can do everything without spending a penny.
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:iconxxthefoshynozz:
XxTheFoshyNozz Featured By Owner Nov 17, 2014  Hobbyist General Artist
MonkeyJam? Never heard of it, I'll give it a look. Lot's of complicated technology words in there, ahaha, I'm not the most up-to-date digital-user of all time. It's a little embarrassing sometimes, I must admit. 
I'm not familiar with Windows Movie Maker, but I have it, so I should play around with it sometime. Thank you for all these tips and tricks! :D 
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Nov 17, 2014  Professional General Artist
MonkeyJam is just a very simple (And pretty buggy) compiler that renders low quality .avi videos. Good for quick pencil tests and I used it so my animated scenes could be managed in Movie Maker. I can't use it anymore aside from a test because the videos are too low quality to work with After Effects XD But hey, After Effects costs a battleship and at the time, I really wanted to make the animation, so I made do with what I had XD
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:iconxxthefoshynozz:
XxTheFoshyNozz Featured By Owner Nov 17, 2014  Hobbyist General Artist
Ahahaha. Yea, it looked a little beta, and besides, I already have Gimp and WMMaker so I can just have a go with those! Thank you :)

Saving a for a drawing tablet at the moment, so :D Hopefully I can get some stuff done easier than ruining my arm with the mouse.
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Nov 18, 2014  Professional General Artist
Yeah, well its there and free if you need it (For me, WMM would crash when I had too many files in my workspace so while doing the Dragon, Grififn, Chimera, I had to divide the whole animation into about 10 sections with MonkeyJam creating a number of scenes to go into them, then create a movie from each just to put together again to make the 1 big video XD)
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(1 Reply)
:iconkaburninator:
kaburninator Featured By Owner Apr 8, 2014
neato
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:iconrocketmeowth:
RocketMeowth Featured By Owner Feb 19, 2014  Professional General Artist
BEST MONSTER IN THE GAME! AGNAKTOR MY BABY! *clings to the magma crocodile and cuddles with it for all of eternity*

:heart:heart:heart:heart:heart:

Excellent work, Darky! I'm just gonna watch my baby shake its head back and forth for 125246+ hours now.

=^^= Nya
Reply
:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Feb 20, 2014  Professional General Artist
XD I do love these things too, especially the ice versions which is possibly a bit more cuddle-able than the searing hot, magma covered, lava version =p
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:iconrocketmeowth:
RocketMeowth Featured By Owner Feb 20, 2014  Professional General Artist
:iconidespiseyouplz: Maybe... but then you're just cuddling an ice cube. Ice cubes can't keep you warm and toasty. They can only give you false lies. XDD

=^^= Nya
Reply
:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Feb 20, 2014  Professional General Artist
Lol XD Maybe so, but given the choice, I'd rather be frozen in a hug than to burn in a painful endless hug of insane toasty warmness XD
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:iconrocketmeowth:
RocketMeowth Featured By Owner Feb 20, 2014  Professional General Artist
GOOD!!! MOAR CUDDLES FOR ME THEN!!!

:iconagnaktorplz: *snugs this baby like there is no tomorrow* So cuuuuuuuuuuute and amazing! :heart::heart:

=^^= Nya
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Feb 21, 2014  Professional General Artist
FINE XD Moar icy cuddlez for me too XD
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:iconblackvolfy:
BLACKVOLFY Featured By Owner Jan 3, 2014
awesome !!! *w*
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:iconkeithalia:
Keithalia Featured By Owner Oct 14, 2013  Hobbyist Digital Artist
Goddamn you. You're too good. Too. Good.
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:iconphonexia:
Phonexia Featured By Owner Aug 6, 2013  Hobbyist Traditional Artist
I love it!!!
Reply
:iconsithious1:
Sithious1 Featured By Owner Aug 6, 2013
You sure as hell have good animating skill, the motion is pretty darn smooth and fluid. Just thought I would add to the list of compliments. ^^
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:iconkiyahocks:
kiyahocks Featured By Owner Aug 3, 2013  Professional Filmographer
Awesome job there, as always! XD
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:iconxglide:
xglide Featured By Owner Aug 2, 2013  Student Writer
*reads*......and this is why you're the artist. lol
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Aug 3, 2013  Professional General Artist
=p
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:icontrishamonstah:
Trishamonstah Featured By Owner Aug 2, 2013  Hobbyist General Artist
It's really difficult (I find) that when something is turning it's head or other body part that has a lot of detail, keeping everything in the right place when it's turning it's head is hard, as well as keeping it straight if it isn't supposed to bend. You did a great job with this!
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Aug 2, 2013  Professional General Artist
Thanks =) I started with the two extreme poses and just inbetweened the rest, making sure to put key details and the perspective lines in the middle. When theres too many, i do get them confused sometimes though >< so i try to do a simplified grid onto the creature like i've done for the rough version of this.=p
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:icontrishamonstah:
Trishamonstah Featured By Owner Aug 2, 2013  Hobbyist General Artist
Right. Yes all those frames do get quite confusing haha.
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:iconmegsai:
megsai Featured By Owner Aug 1, 2013  Hobbyist General Artist
haha it seems like its dancing to my music
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:iconvindurza:
vindurza Featured By Owner Aug 1, 2013  Student Traditional Artist
very cool to look at it
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:iconmausaba:
mausaba Featured By Owner Aug 1, 2013
good work as always :D
ready for the 10 of August ?
the new MH4 demo with the Goamagara is ready :D
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Aug 1, 2013  Professional General Artist
Oh? OH?? MH4 DEMO!? XD YES! So much YES!

Also: www.youtube.com/watch?v=xkTfdb…

MH Frontier for ps3 and WiiU 20th of November? And a white, crystal rathalos? I really want one! Its is beautiful!!

PS3 are region free no? So as long as the game isn't, it could be imported!
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:iconmausaba:
mausaba Featured By Owner Aug 1, 2013
yeah,the PS3 is region free :P
i dont know if Capcom put some kind of region restriction,the only thing i know is we have to pay a fee to play the game ^^;

the new MH4 demo will show at an event in Japan,i hope that this demo come also on the 3ds eshop ;_;
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Aug 1, 2013  Professional General Artist
Ah DX I forgot Frontier was pay to play.

Me too! If theres a demo, i want to play it! September 17th may be a month and a half away, but that's still too long for me DX I want it now!
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:iconmausaba:
mausaba Featured By Owner Aug 1, 2013
yeah ^^;

also me uu; i need MH4 now !
i play at Toukiden and it a very nice clone but it's not MH !!!
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Aug 1, 2013  Professional General Artist
Me too but Ragnarok Oddysey on Vita with my uncle. Also pretty sinilar but it feels too simplistic, we're able to just button mash our way through most of it, the only monster that gave us problems was the very first boss and the Grendel boss =( I need MH!!

I'm also playing Mario and Luigi RPG4, and Pikmin 3 XD
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:iconmausaba:
mausaba Featured By Owner Aug 1, 2013
good XD
i think Toukiden is more similar to MH but oh well,ilike it but MH is KING :D
cant wait !!! Capcom show us something new's !!!! XD
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Aug 1, 2013  Professional General Artist
*looks up Toukiden in Google*

Ah! My uncle showed me some screenshots of this last time i saw him XD It does look pretty similar, and we might give it a go =p
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(1 Reply)
:iconlouisetheanimator:
Louisetheanimator Featured By Owner Aug 1, 2013  Student Filmographer
Looks good, do you do this kind of perspective with all your animations?
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Aug 1, 2013  Professional General Artist
I should, but i don't always >< I made a special effort here since it was to be a guide, but in truth, i sometimes rush and therefore, don't plan properly all the time DX
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:iconlouisetheanimator:
Louisetheanimator Featured By Owner Aug 1, 2013  Student Filmographer
Right thanks. ^^
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:iconani-mato:
Ani-mato Featured By Owner Jul 31, 2013  Hobbyist Digital Artist
So helpful! Thank you for this! I've always had issue with perspective.
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:iconlordstarscreamy:
LordStarsCreamy Featured By Owner Jul 31, 2013  Hobbyist Digital Artist
looks like a dance move xD nice :D
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:iconfrozenflights:
FrozenFlights Featured By Owner Jul 31, 2013  Hobbyist General Artist
That is so awesome <3
Love your animations! You're too good my friend XD
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:iconkredri:
Kredri Featured By Owner Jul 31, 2013  Hobbyist Artist
Very useful, thank you much)
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Jul 31, 2013  Professional General Artist
You're welcome =)
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:iconsockdaemon:
sockdaemon Featured By Owner Jul 31, 2013  Hobbyist General Artist
Woah, extemely smooth and detailed! I love how you add the guidlines to, in a way, explain where and what muscle mass is.
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Jul 31, 2013  Professional General Artist
Thank you =) In making this a guide of sorts, i tried to make it as neat and accurate as i possibly could >< Not all of my art is the same unfortunately.
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:iconlunarspoon:
LunarSpoon Featured By Owner Jul 31, 2013  Hobbyist Traditional Artist
Wow! Very nice and accurate! I'd love to see a fully animated short by you! :clap: How many frames in this?
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