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July 16, 2013
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Dragon head perspective (With Monster Hunter) by DarkmaneTheWerewolf Dragon head perspective (With Monster Hunter) by DarkmaneTheWerewolf
See also: An animated version :lol: and Another animated one.

Ok, perhaps i haven't any right to say as it is something i struggle with and get wrong a whole lot too, but there are a few artists i follow who have wonderful art and (Very) occasionally, one or two pieces of art has a very slight problem with their subject character's face, and somehow it really bothers me somethimes ><

One particular one draws some amazing wolves... Which have crooked noses DX One draws great MonHun monsters... who's bottom and top jaws are missmatched DX I myself love to draw white Fatalis... With horns that jut in silly directions DX

So, this is as much practice for me as it is a way of showing a few basics with Head Perspective by way of the blue line, whatever angle I decide on, i'll usually draw these a bit more discreetly, especially for open mouth Agunacotals and Diablos horns. So in addition to practice, this is also a good opportunity to add this to my tutorials as i have had some people ask me about this too. =p MonHun monsters being suitably diverse and fun to draw =p

Monster Hunter and all monsters here: Agunacotal/Agnaktor, Diablos, Reus/Rathalos and Reia/Rathian, Tigrex, Furufuru/Khezu, Teo and Nana teskator, Uragankin and White Fatalis all belong to Capcom.

Moar MonHun art?? Or more guides?
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:icondragoness17:
Dragoness17 Featured By Owner May 15, 2014  Hobbyist Traditional Artist
Oh good to see I'm not the only one who uses centre lines and horizontal lines in my sketches. Though I must confess I don't aim to do either animation or get everything a hundred percent, rather I just aim to be able to draw the same character repeatedly and recognisably, so I tend to go a bit loose with the guidelines xD I'm actually trying out various angles and expressions of one of my characters right as I'm typing this. Head-on and three-quarter strangely angled views be darned.
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner May 15, 2014  Professional General Artist
One of my art teachers actually said i'm too old to be using guidelines DX But I don't care! I'm old enough to draw how I want and it helps me with my animation XD
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:icondragoness17:
Dragoness17 Featured By Owner May 15, 2014  Hobbyist Traditional Artist
That bugs me so much, being told I'm 'too old for something'. What is the precise age one simply must stop using guidelines? :'D Guidelines make drawing something easier imo, and saves a lot of redoing when you can get it right first go rather than repeated redoing without lines =P
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:icon1w1w:
1w1w Featured By Owner Feb 9, 2014  Hobbyist General Artist
I used this to help me with this drawing fav.me/d75tqwa :D!
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Feb 10, 2014  Professional General Artist
Glad it helped =)
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:iconcmjian:
cmjian Featured By Owner Oct 27, 2013
Thank you so much
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:icontigris13:
Tigris13 Featured By Owner Aug 18, 2013  Hobbyist General Artist
Hm... Very helpful! I think I'm going to use this next time I draw a monster from Monster Hunter. 
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:iconblakkatxiii:
BlakKatXIII Featured By Owner Aug 5, 2013  Hobbyist Digital Artist
Omg so helpful THANK YOU
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:iconcytric-acid:
Cytric-Acid Featured By Owner Jul 31, 2013
omfg you need to teach me how to add the details D8 I hate drawing monster hunter monsters because I can usually get the base down, but then comes the detailing part with the spikes and scales and anatomy and DSAHKJFDSHFLKGH
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:icondarkmanethewerewolf:
DarkmaneTheWerewolf Featured By Owner Aug 1, 2013  Professional General Artist
Heh, i just make it up as i go XD I'll usually rough out the made up anatomy (Based on real creatures) and just add spikes and whatever where it looks right. Don't worry that the official Aoashira model has 5 spikes on its arms, or Uragankin has 3 layers to it's chin or Reia has exactly 556 spikes on her back, as long as it looks like the monster eh =p
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