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Submitted on
July 16, 2013
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2.1 MB


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Dragon head perspective (With Monster Hunter) by DarkmaneTheWerewolf Dragon head perspective (With Monster Hunter) by DarkmaneTheWerewolf
See also: An animated version :lol: and Another animated one.

Ok, perhaps i haven't any right to say as it is something i struggle with and get wrong a whole lot too, but there are a few artists i follow who have wonderful art and (Very) occasionally, one or two pieces of art has a very slight problem with their subject character's face, and somehow it really bothers me somethimes ><

One particular one draws some amazing wolves... Which have crooked noses DX One draws great MonHun monsters... who's bottom and top jaws are missmatched DX I myself love to draw white Fatalis... With horns that jut in silly directions DX

So, this is as much practice for me as it is a way of showing a few basics with Head Perspective by way of the blue line, whatever angle I decide on, i'll usually draw these a bit more discreetly, especially for open mouth Agunacotals and Diablos horns. So in addition to practice, this is also a good opportunity to add this to my tutorials as i have had some people ask me about this too. =p MonHun monsters being suitably diverse and fun to draw =p

Monster Hunter and all monsters here: Agunacotal/Agnaktor, Diablos, Reus/Rathalos and Reia/Rathian, Tigrex, Furufuru/Khezu, Teo and Nana teskator, Uragankin and White Fatalis all belong to Capcom.

Moar MonHun art?? Or more guides?
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1w1w Feb 9, 2014  Hobbyist General Artist
I used this to help me with this drawing :D!
DarkmaneTheWerewolf Feb 10, 2014  Professional General Artist
Glad it helped =)
Thank you so much
Tigris13 Aug 18, 2013  Hobbyist General Artist
Hm... Very helpful! I think I'm going to use this next time I draw a monster from Monster Hunter. 
BlakKatXIII Aug 5, 2013  Hobbyist Digital Artist
Omg so helpful THANK YOU
omfg you need to teach me how to add the details D8 I hate drawing monster hunter monsters because I can usually get the base down, but then comes the detailing part with the spikes and scales and anatomy and DSAHKJFDSHFLKGH
DarkmaneTheWerewolf Aug 1, 2013  Professional General Artist
Heh, i just make it up as i go XD I'll usually rough out the made up anatomy (Based on real creatures) and just add spikes and whatever where it looks right. Don't worry that the official Aoashira model has 5 spikes on its arms, or Uragankin has 3 layers to it's chin or Reia has exactly 556 spikes on her back, as long as it looks like the monster eh =p
true true! I guess what i have the most trouble with is making them look 3D and a part of the monster, you know? especially on certain angles XD 
RanmaCMH Jul 31, 2013  Professional Traditional Artist
This is a great guide to keep in mind.  I hate making avoidable mistakes in anatomy (though I do mostly people) that can be avoided if you simply slow down and establish a good center line and guide lines.  Thanks for the reminder. :)
DarkmaneTheWerewolf Jul 31, 2013  Professional General Artist
You're welcome =) Its something that i'm constantly having to remind myself also ><
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